Props / Consumer Social
A discoverable community that platforms & gamifies social orgs
Redesigning Props' mobile app to reduce drop-off for first-time users and increase Day 1–7 retention.
- Role
- UX Manager/Designer
- Timeline
- Aug — Oct 2025
- Team
- 2 Founder-Engineers1 UX Manager (me!)1 UX Designer1 User Researcher
- Skills
- UX ResearchiOS App DesignRapid Testing (RITE)Product Strategy
Overview
Introducing Props
Props is a gamified community-building and reward platform for social groups, charities, and businesses. It aims to incentivize users to join communities and win “props” by participating in their events.
The goal: transform Props' confusing MVP into a clear, learnable experience that helps users understand what to do, where to go, and why it matters.
- Business goals
- Props PremiumAdvertisingUser stickiness
- Timeline
- 3-month engagement
- Technical constraints
- Responsive design
Problem
Users liked the idea behind Props, but it felt overwhelming and unintuitive. So, users kept dropping off.
Before the redesign

Research
The platform's reward loop was buried under unclear navigation and visual hierarchy.
Since Props was early-stage, we ran discovery research to identify how Props could boost community engagement in a way that met user needs and reached the right users: 16 discovery interviews, 4 usability tests, a System Usability Scale (SUS) survey, and 6 personas.
Key insights
- First-time users abandoned key tasks mid-flow
- Users cycled through every tab trying to guess where to complete tasks
- Users didn't understand what Props' key features were
- Organizers completed key tasks only through trial and error
Strategy
Optimizing the first-time user experience
New users needed a smoother path to their first win. Our strategy focused on reducing early friction and making the quest-to-reward loop unmistakable.
- HMW make a new user understand Props and complete a first meaningful action in < 5 min?
- HMW surface the right groups/quests above the fold so first-time users always see something compelling to do?
- HMW reinforce the reward loop to boost user retention?
- HMW give organizers clear, low-effort creation with immediate confirmation and guaranteed visibility?
Onboarding
Onboarding explorations
User testing showed that the original onboarding was cluttered, unintuitive, and lacked system feedback. We explored 3 onboarding designs to improve visual hierarchy, strengthen reward framing to boost the emotional hook, and sharpen CTAs to boost interactivity.
Cut-scene onboarding
Strengthens Props' branding, evoking Animal Crossing and Pokémon.
Quest-based onboarding
Guides users through experiential learning.
Tutorial onboarding
Provides contextual education for first-time users.
Based on user testing, we ultimately combined a guided empty state with tutorial-based onboarding to both orient users and drive active engagement.
Final design
Home (My Groups)
Before

After

By restructuring the Home (My Groups) section with clear labels, predictable grouping, and reduced scroll depth, we gave users a reliable entry point into their community activity.
Home (Discover)
Before

After

We reorganized Discover into a structured, scannable system that surfaces high-value groups and quests early, helping users find a first action quickly.
Complete Quest
Before

After

We redesigned quest completion to feel guided, intuitive, and confidence-building.
Quest Rewards
Before

After

By enlarging the visuals, simplifying the layout, and categorizing rewards into Prizes and Props, we brought the reward loop to the forefront.
Quests
Before

After

By redesigning the Quest List with clear hierarchy, simplified cards, and stronger visual cues, we turned a dense, overwhelming list into a scannable flow.
Eventure Profile
Before

After

By restructuring the Eventure profile around clear hierarchy and social cues, we transformed a visually noisy page into a focused event overview.
Testing
Every participant completed the core loop without help.
Our user researcher ran a final round of RITE testing with 3 participants (2 frequent event-goers, 1 infrequent) across onboarding, navigation, and quest completion.
Why it matters
Each result drives retention:
- Understanding the value prop in onboarding gives users a reason to come back
- Reaching an Eventure in two taps helps users reach value faster
- Completing a quest delivers the reward, a gamification loop that boosts retention
These testing results gave us strong evidence the redesign fixed the core usability issues.
Iteration
Post-launch iteration: Home screen
We initially designed Home with two tabs: My Groups and Discover. But testing and conversations with stakeholders flagged this. Because Props eventually needed to scale with premium features, advertising, and leaderboards, we revisited the underlying information architecture.
After evaluating the tradeoffs, we separated Groups and Eventures (originally in My Groups) into two different tabs. While this required changing our initial information architecture, it established a clearer mental model. Resolving this issue now saved money and time, giving us more room for future expansion without fundamentally rethinking the navigation as the product grows.

Takeaways
Key takeaways
Product strategy
Reducing ambiguity is often more impactful than adding features. We focused on perfecting in-scope features to ensure the experience of first-time users and the reward loop would be seamless and valuable.
Stakeholder alignment
When feedback conflicted with research or scope, I redirected conversations back to research insights, business anchors, and frameworks like user stories and Jobs to be Done.



