Props / Consumer Social

A discoverable community that platforms & gamifies social orgs

Redesigning Props' mobile app to reduce drop-off for first-time users and increase Day 1–7 retention.

Role
UX Manager/Designer
Timeline
Aug — Oct 2025
Team
2 Founder-Engineers
1 UX Manager (me!)
1 UX Designer
1 User Researcher
Skills
UX ResearchiOS App DesignRapid Testing (RITE)Product Strategy

Overview

Introducing Props

Props is a gamified community-building and reward platform for social groups, charities, and businesses. It aims to incentivize users to join communities and win “props” by participating in their events.

The goal: transform Props' confusing MVP into a clear, learnable experience that helps users understand what to do, where to go, and why it matters.

Business goals
Props Premium
Advertising
User stickiness
Timeline
3-month engagement
Technical constraints
Responsive design

Problem

Users liked the idea behind Props, but it felt overwhelming and unintuitive. So, users kept dropping off.

50%
of users would use Props
75%
thought it was hard to use

Before the redesign

The original Props app, cycling through six screens inside an iPhone mockup

Research

The platform's reward loop was buried under unclear navigation and visual hierarchy.

Since Props was early-stage, we ran discovery research to identify how Props could boost community engagement in a way that met user needs and reached the right users: 16 discovery interviews, 4 usability tests, a System Usability Scale (SUS) survey, and 6 personas.

Key insights

  • First-time users abandoned key tasks mid-flow
  • Users cycled through every tab trying to guess where to complete tasks
  • Users didn't understand what Props' key features were
  • Organizers completed key tasks only through trial and error

Strategy

Optimizing the first-time user experience

New users needed a smoother path to their first win. Our strategy focused on reducing early friction and making the quest-to-reward loop unmistakable.

  1. HMW make a new user understand Props and complete a first meaningful action in < 5 min?
  2. HMW surface the right groups/quests above the fold so first-time users always see something compelling to do?
  3. HMW reinforce the reward loop to boost user retention?
  4. HMW give organizers clear, low-effort creation with immediate confirmation and guaranteed visibility?

Onboarding

Onboarding explorations

User testing showed that the original onboarding was cluttered, unintuitive, and lacked system feedback. We explored 3 onboarding designs to improve visual hierarchy, strengthen reward framing to boost the emotional hook, and sharpen CTAs to boost interactivity.

Cut-scene onboarding

Strengthens Props' branding, evoking Animal Crossing and Pokémon.

Quest-based onboarding

Guides users through experiential learning.

Tutorial onboarding

Provides contextual education for first-time users.

Based on user testing, we ultimately combined a guided empty state with tutorial-based onboarding to both orient users and drive active engagement.

Final design

Home (My Groups)

Before

Original Home (My Groups) screen

After

Redesigned Home (My Groups) screen

By restructuring the Home (My Groups) section with clear labels, predictable grouping, and reduced scroll depth, we gave users a reliable entry point into their community activity.

Home (Discover)

Before

Original Home (Discover) screen

After

Redesigned Home (Discover) screen

We reorganized Discover into a structured, scannable system that surfaces high-value groups and quests early, helping users find a first action quickly.

Complete Quest

Before

Original quest completion flow

After

Redesigned quest completion flow

We redesigned quest completion to feel guided, intuitive, and confidence-building.

Quest Rewards

Before

Original quest rewards screen

After

Redesigned quest rewards screen

By enlarging the visuals, simplifying the layout, and categorizing rewards into Prizes and Props, we brought the reward loop to the forefront.

Quests

Before

Original quest list screen

After

Redesigned quest list screen

By redesigning the Quest List with clear hierarchy, simplified cards, and stronger visual cues, we turned a dense, overwhelming list into a scannable flow.

Eventure Profile

Before

Original Eventure profile screen

After

Redesigned Eventure profile screen

By restructuring the Eventure profile around clear hierarchy and social cues, we transformed a visually noisy page into a focused event overview.

Testing

Every participant completed the core loop without help.

Our user researcher ran a final round of RITE testing with 3 participants (2 frequent event-goers, 1 infrequent) across onboarding, navigation, and quest completion.

0 → 3/3
could explain Props' value after onboarding
10 → ≤2
taps to reach an active Eventure
25% → 100%
task completion rate

Why it matters

Each result drives retention:

  • Understanding the value prop in onboarding gives users a reason to come back
  • Reaching an Eventure in two taps helps users reach value faster
  • Completing a quest delivers the reward, a gamification loop that boosts retention

These testing results gave us strong evidence the redesign fixed the core usability issues.

Iteration

Post-launch iteration: Home screen

We initially designed Home with two tabs: My Groups and Discover. But testing and conversations with stakeholders flagged this. Because Props eventually needed to scale with premium features, advertising, and leaderboards, we revisited the underlying information architecture.

After evaluating the tradeoffs, we separated Groups and Eventures (originally in My Groups) into two different tabs. While this required changing our initial information architecture, it established a clearer mental model. Resolving this issue now saved money and time, giving us more room for future expansion without fundamentally rethinking the navigation as the product grows.

The redesigned Home screen, cycling through Eventures & Quests, Groups, and Discover inside an iPhone mockup

Takeaways

Key takeaways

Product strategy

Reducing ambiguity is often more impactful than adding features. We focused on perfecting in-scope features to ensure the experience of first-time users and the reward loop would be seamless and valuable.

Stakeholder alignment

When feedback conflicted with research or scope, I redirected conversations back to research insights, business anchors, and frameworks like user stories and Jobs to be Done.